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See me, feel me, touch me

posted 24 Sep 2009, 13:28 by Mario Pedroli   [ updated 29 Sep 2009, 05:14 by Jeffrey Visser ]
The evolution in gaming is the interaction interface, not the story or the techniques.

Of course, higher framerates and better graphics are the common topics amongst gamers. But the major improvements in gaming nowadays is a better interaction. First we controlled the game by pushing buttons on a little box, then ergonomic controllers with motion feedback came, the Nintendo Wii made mum move silly in the living room, and than smart camera’s interpreted your movements and used them in-game. These optical recognition devices now learn to read your emotions. At PicNic09 Peter Molyneux showed a demo of the game Milo in witch characters on screen react on your physical behavior. Spooky real.

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